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However, another thread of the conversations is that from project to project, Bioware repeated the same mistakes, getting years into projects before working out what they were trying to make. Sometimes they could pull an exceptional game out of this mess, but other times it led to costly missteps like Anthem.
Back when I was running TechRadar Gaming, features editor Jeremy Peel worked with Jon Bailes to produce the oral history of Mass Effect. I'm hideously biased, but it's an excellent account of that game's development. It was during the RPG's creation that EA acquired Bioware, and developers on the game immediately noticed a change.

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